Axe Throwing:

Standard Game

A standard game consists of 10 throws per player. A bullseye is worth 6 points, the second ring is worth 4 points, the third ring is worth 3 points and the 4th and outer most ring is worth 2 points.

If any portion of the axe blade (no matter how small) is in the higher scoring zone, take that score. If an axe fails to stick, it scores zero points.

On the 5th and 10th throw of a game you can opt to try for a kill shot. The kill shot targets are the blue dots towards the top of the target. You must announce you are going for the kill shot prior to throwing. This is an all or nothing throw. Either you hit the kill shot and score 10 points or you miss and score zero.

The player with the most points after 10 throws wins.

Around the World

Players: 2+

Around the World can be played 1 on 1 or in teams. The goal is to hit each area of the board in order, going from the outside in, then back out again. So, your team needs to hit   3, 4, 6, 10, 6, 4, 3, 2,  in that order; the first team to accomplish this wins. 

If you miss, you do not have to start over. You will stay where you are in the sequence. 

Landmines

Players: 2+

Landmines can be played 1 on 1 or in teams. The first team to hit 50 points wins. However, there are “landmines” every 10 points. You must hit 10, 20, 30, 40 and 50 points on your way to 50 without going over or your are penalized 10 points from where you were before the errant throw. Example: You have 18 points and score a 3 putting you at 21 points. Because you failed to hit 20 exactly you are penalized 10 points and go back to 11.

A-X-E-S

Players: 2+

Every player makes a throw to complete their turn, the player that scores the lowest score gets a letter. the game continues like this until someone spells out A-X-E-S, when they do they are “AXED” from the game. The game is played until there is one man left standing.

 

Killers

Players: 4-10 players on full sized target (must be even number of players)

Each player gets a number on the target, the goal is to eliminate all players on enemy team. To eliminate players, you must hit your target number twice in a row. If you succeed at that, you must then choose who you want to eliminate, after you choose, you must hit your chosen enemy’s target number three times in a row to “kill” them.

Whenever a player misses their target the turn ends and the next team gets their turn to eliminate players. The game is played until there is one team left standing.

Corn hole

Players: 2

The goal of the game is the be the first player to score EXACTLY 21 points.

On the first throw, opposing players throw at the same time. If sharing a target, flip a coin to see you goes first. The score is the difference of the competitors throws. For example, if you hit a bull’s eye for 6, and your opponent hits a 4, you score 2 points. If you ever score points that would bring you over 21 you receive no points for the turn. The player that that received the points from the previous throw must throw first.

            “Double or nothing” anytime before your throw you can call your hit and it’ll be worth double, but if you miss that exact throw, you get nothing. For example, if I call “bull’s eye”, throw, and hit it, my score will be 12 instead of the original 6, but if I missed the bull’s eye, it would be 0.

Humans VS. Zombies

Players: 2-10 (must be even teams)

Humans goal is to get +15 points. Zombies goal is the get -15 points.

Humans always throw first. Zombies always throw second. Deduct the Zombie’s score from the Human’s score. Take a running total after each series of throws.  First team to reach their goal wins.

 Example:

Human 1 scores a 4. Human 2 scores a 6. Total: 10 points.

Zombie 1 scores a 6. Zombie 2 scores a 3. Total: 9 points.

Score after one series of throws = 1 point for the humans.

 Putt Putt Pool:

The rules of standardized 8 ball pool apply. With the exception of a few…

There is no cue ball!

The OBJECT OF THE GAME: Putt-Putt-Pool is played with fifteen object balls, 7 reds, 7 whites, and one “8-ball.” THE PLAYER POCKETING HIS GROUP FIRST AND THEN LEGALLY POCKETING THE 8 BALL WINS THE GAME.

Putt FOR BREAK. Each player putts a ball from one foot spot to the other foot spot on the opposite side of the table. The player that is closest to the opposing foot spot gets to decide who breaks.

RACKING THE BALLS. The balls are racked in the triangle with the tip of the triangle positioned at the “foot spot”. the wide portion of the triangle is away from the near wall.

LEGAL BREAK SHOT. To execute a legal break, the breaker uses their putter to strike the lead ball of the racked balls. At least one ball must make it past the opposite foot spot to be considered legal. If the breaker fails to make a legal break, it is a foul, and the incoming player has the option of 1 accepting the table position and putting, or 2, having the balls re-racked and having the option of putting the opening break himself or allowing the offending player to re-break.

SCRATCH. If a ball leaves the table during a putt it is considered a “Scratch.” The player that scratches has to remove a pocketed ball (if there is one) and place it on either foot spot. If the 8-ball is the ball that leaves the table during a shot, it is usually considered a loss of game.

SCORING. A player is entitled to continue putting until they fail to legally pocket a ball of their group. After a player has legally pocketed all of their group of balls, the player shoots to pocket the 8 ball. if the 8 ball is properly pocketed, that player wins.

NO PUTT ZONES. If a ball has stopped in a NO PUTT ZONE (delineated by the black semi-circles around each pocket) during the break or a regularly putted stroke, a player cannot putt that ball into that corresponding pocket.

COMBINATION PUTTS. A player can putt one of their respective balls into another. If you are able to successfully sink a “combo putt,” and the ball used to combo lands in a no putt zone, the no putt zone rule can be ignored. Combo putts are encouraged.

PLAYING THE 8 BALL. The 8 ball can only be putted into corner pockets and has to be putted into a corner pocket on the opposite side of the table from its resting place.

Game on!

Corn Hole:

Cornhole Rules

Cornhole is played with two teams, each consisting of one player (singles) or two players (doubles).

Players pitch their bags in an underhand motion from the pitcher's box next to each side of the board.

Players alternate turns tossing their cornhole bags toward the opposite board.

After each team has pitched four bags, players take score, and resume pitching to the opposite board.

the team who scored points in the previous inning goes first in the next inning. If it was tied, the team who went first in the last inning gets to go first again.

Cornhole Scoring

A cornhole bag that goes through the hole is worth 3 points.

A cornhole bag that lands on the board and stays there is worth 1 point.

A cornhole bag that lands on the ground or bounces onto the board is worth 0 points.

Cancellation Scoring: Only one team can score points per inning. The team with the higher score cancels out the points of the opposing team in that inning.

Points Calculation: The team with the higher score in an inning earns the difference in points. For instance, if Team A scores 5 points and Team B scores 2 points in an inning, Team A earns 3 points for that inning.

Winning the Game

A The first player or team to reach or exceed 21 points at the conclusion of an inning is the winner.